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Stats and Weapons Explained

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Stats and Weapons ExplainedEdit

This provides a basic explaination several important gameplay aspects such as Stats, Tension, and Weapons.


Unit StatsEdit

G GEN Unit Stats Visual Chart REQUIRES IMAGE REPLACEMENT

Name in Japanese Name in English Function
HP HP Hit Points. The Unit is destroyed once HP becomes 0, you will have to produce another Unit unless it has Escape System. HP can be replenished by putting the Unit in the Warship and wait for a Turn.
EN EN Energy. The Unit cannot use its weapons if its remaining EN is less than the EN consumption of its weapons. EN can be replenished by putting the Unit in the Warship and wait for a Turn.
攻撃力 Attack Determines how much damage the Unit does.
防御力 Defense Determines how much damage the Unit takes when attacked.
機動力 Mobility Determines the Unit's evasion.
移動力 Movement

Determines how many spaces the Unit can move. Movement can be reduced by the Unit's Terrain Ranking and Terrain features such as forests. (S = +1, A = 0, B = -1, C = -2, ...)

Pilot StatsEdit

All Pilot stats can be raised by spending ACE Points on them with the exception of Awaken if the stat is at 0. The more you raise a stat, the more expensive it costs. Cost starts from 30AP and max out at 100AP with 10AP increments for every 5 points of stat you raise.


Name in Japanese Name in English Effect
射撃 Shooting Affects Accuracy of all Shooting weapons.
格闘 Melee Affects Accuracy of all Melee Weapons.
反応 Reaction Affects Evasion rates.
守備 Defense Affects Damage taken when Units get hit.
覚醒 Awaken Affects Accuracy and Damage of all Awaken weapons.
Increases Accuracy and Evasion by 1% for every 5 points in the stat. (Maximum 20% bonus at 100)
If the stat is 0, the range of all Awaken weapons will be reduced.
指揮 Command Affects Group/Master/Leader Area.
魅力 Charm Affects EXP gained when you defeat Enemy Units/Warships.


TensionEdit

Pilot's Tension mainly affects how much damage your Unit will inflict and how much damage your Unit will receive. Tension goes up or down depending on the Characters's MP Gauge, and each Character has a different MP Gauge in terms of value, change, and Tension range.

Tension goes up when: Attacks hit the enemy, destroy the enemy, evade enemy attacks.

Tension goes down when: Consuming more MP than gained when attacking an enemy with weapons that uses MP, use MAP weapons that consumes MP, attack misses the target, getting hit.

Remember, damage for (non MAP) weapons that consumes MP will be affected greatly by the Pilot's Tension. The higher the Tension, the more damage the attack will inflict and vice versa. So use those weapons with care.


Name in Japanese Name in English Explanation and Additional Effects
混乱 Panic Occurs when MP Gauge is at 0.
Unit cannot attack or counterattack. (Unit can only either Defend or Evade)
弱気 Low Blue on the MP Gauge.
Range for all Awaken weapons are reduced to 4.
普通 Normal Green on the MP Gauge.
Range for all Awaken weapons are at default of 6.
強気 High Red on the MP Gauge.
Certain Pilot Abilities will activate. Range for all Awaken weapons are extended to 8.
超強気 Super High / Critical Occurs when MP Gauge is at maximum.
Certain Units will change forms.
Critical Rate is always 100% and certain Pilot Abilities and Unit Abilites will activate. Range for all Awaken weapons are extended to 10.
超一撃 Super Critical Occurs when the Pilot destroys an Enemy Unit/Warship while Tension is at Critical.
Critical Rate is always 100% and attacks will be Super Critical.
If your Unit gets hit, the Pilot will "Cool Down" and the MP Gauge will return to 50%. (This occurs even if damage is nullified by Abilities such as I-Field)

Note: The Range for Awaken weapons is assumed with an Unit with a Pilot that has Awaken stat of 1 or above.

Tension Modifier for DamageEdit

The following table is the Tension Multiplier for damage calculation.

Tension Multiplier Opponent's Tension
Panic Low Normal High Super High Super Critical
Your Tension
Low 1.1 0.9 0.8 0.7 0.5 0.3
Normal 1.3 1.1 1.0 0.9 0.7 0.5
High 1.5 1.3 1.2 1.1 0.9 0.7
Super High 1.8 1.6 1.5 1.4 1.2 1.0
Super Critical 2.3 2.1 2.0 1.9 1.7 1.5

Note: This is from G-Generation Wars, but it is essentially the same.

Weapon TypesEdit

The following table lists all the weapon types available in the game and any special properties pertained to them. The list has been reduced from previous G-Generation games as certain sub-types of weapons have been merged or eliminated altogether.


Name in Japanese Name in English Properties
格闘 Melee Damage can be reduced by Abilties that reduce physical attacks. (ie. Phase Shift Armor)
特殊格闘 Special Melee Ignores Abilities.
BEAM 格闘 BEAM Melee Damage can be reduced by Abilites that reduce BEAM Melee damage. (ie. Laminate Armor)
電撃 Shock Damage is fixed and ignores all Defense stats. If the attack states its Base Damage is 4000, it will do 4000 Damage.
火炎 Flame Damage varies greatly.
射撃 Shooting Damage can be reduced by Abilities that reduce physical attacks.
連射 Rapid Shooting Damage is variable, it can be reduced by Abilities that reduce physical attacks.
特殊射撃 Special Shooting Ignores Abilities.
BEAM 射撃 BEAM Shooting Damage can be reduced/nullified by Abilites that reduce/nullify BEAM damage.
BEAM 連射 BEAM Rapid Shooting Damage is variable, Damage can be reduced/nullified by Abilites that reduce/nullify BEAM damage.
拡散 BEAM Scattering BEAM The larger the enemy Unit's Size, the more Damage it does.
貫通 BEAM Penetrating BEAM Only type of BEAM weapon that cannot be nullified by Abilities. (It can be reduced however)
特殊攻撃 Special Attack Consumes MP. Ignores Abilities.
覚醒 Awaken Consumes MP. Accuracy, Range, and Damage is affected by Pilot's Awaken stat.
特殊覚醒 Special Awaken Consumes MP. Accuracy, Range, and Damage is affected by Pilot's Awaken stat.
必殺 Hissatsu Consumes MP. Damage is affected by Pilot's MP Gauge. Damage increases when Pilot's Tension is at Critical or above. Damage can be reduced by Abilities.
MAP MAP Always hit and deals fixed Damage, ignores Defense Abilites except Barrier Field OP part or Abilities that nullifies MAP Attacks.
MAP (特殊) MAP (Special) Always hit and deals non-Damage Effects, ignores Defense Abilites except Barrier Field OP part or Abilities that nullifies MAP Attacks.

Note: Excluding the MAP weapons, all damage are reduced by 30% (or further depending on any extra Abilities present) by selecting the Defend option when attacked.

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