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Setsuna F. SeieiEdit

Base StatsEdit

Shooting Melee Reaction Defense Awakening Leadership Charisma MP Cost
22 29 29 24 60 7 9 400 48500

AbilitiesEdit

Name Effect Level required
Vigor Tension goes up faster than normal. Initial
Gundam Meister Increases Accuracy and Evasion by 10% when piloting Gundam-type Units. 1
Agile Increases Unit Mobility. 1
Lonewolf Increases Accuracy and damage when battling without Support. 10
Hero Increases Unit Attack. 10
Helmsman Sense Increases Evasion when placed as Helmsman of a Warship. 10
Anti-Air Fire Increases Attack Power of a Warship's Rapid Shooting weapons (AA Guns) when placed as Helmsman of a Warship. 20
Rigid Increases Unit's Maximum HP. 20
Sure Kill Chances of attack becomes Super Critical when Tension is not at Super Critical state. 30
True Innovator Increases Pilot's Evasion and Awakening. Increases Unit's Attack and Defense by 20% (rounded down) when Tension is at Critical. 40

Lockon StratosEdit

Base StatsEdit

Shooting Melee Reaction Defense Awakening Leadership Charisma MP Cost
29 20 25 27 0 8 10 390 39300

AbilitiesEdit

Name Effect Level required
Mood Maker Increases ally Accuracy within his/her Group. 1
Gundam Meister Increases Accuracy and Evasion by 10% when piloting Gundam-type Units. 1
Awaken Adds 10 points to the Awakening stat. If the Pilot's initial Awakening stat is 0, their Awakening stat can now be raised. 1
Proficient EN Consumption reduced by 5% and increases Accuracy. 10
Rage As HP goes down, Critical Rate goes up. 10
Information Analysis Increases Shooting when placed as Operator of a Warship. 10
Fire Control Increases Accuracy of a Warship's Shooting weapons when placed as Operator of a Warship. 20
Hero Increases unit attack. 20
Concentration Increases damage dealt to Warships during Pinpoint Attacks. 30
Sniper Unit's Shooting Weapons gain +1 Range. (Except Special and MAP weapons) 40

Allelujah HaptismEdit

Base StatsEdit

Shooting Melee Reaction Defense Awakening Leadership Charisma MP Cost
25 26 25 22 40 7 8 410 43000

AbilitiesEdit

Name Effect Level required
Super Soldier Increases Pilot's Reaction and Awakening. 1
Gundam Meister Increases Accuracy and Evasion by 10% when piloting Gundam-type Units. 1
Diligent Increases EXP earned for Pilot. 1
Agile Increases Unit Mobility. 10
Rigid Increases Unit's Maximum HP. 10
Helmsman Sense Increases Evasion when placed as Helmsman of a Warship. 10
Anti-air Fire Increases Attack Power of a Warship's Rapid Shooting weapons (AA Guns) when placed as Helmsman of a Warship 20
Vigor Tension goes up faster than normal. 20
Veteran Increases damage by 10% and decreases damage taken by 10% when piloting an Unit that is Level 20 or higher. 30
Ultra Reaction Increases Accuracy and Evasion when the Pilot is at Super High Tension. Damage done is multiplied by 1.5 when the Pilot is at Super Critical Tension. 40

Tieria ErdeEdit

Base StatsEdit

Shooting Melee Reaction Defense Awakening Leadership Charisma MP Cost
28 17 26 27 55 9 13 46900 {{{9}}}

AbilitiesEdit

Name Effect Level required
Innovator Increases Pilot's Reaction and Awaken. 1
Gundam Meister Increases Accuracy and Evasion by 10% when piloting Gundam-type Units. 1
Taciturn Increases Pilot's Defense and Unit's Defense. 1
Potential When Unit HP is below 50%, Unit's Defense and Attack goes up. 10
Rage As HP goes down, Critical Rate goes up. 10
Leadership Increases Group Area when placed as Captain of a Warship. 10
Glory Reduces MP loss within your Group (Including self) when placed as Captain of a Warship. 20
Vigor Tension goes up faster than normal. 20
Concentration Increases damage dealt to Warships during Pinpoint Attacks. 30
Adaptive Increases all Terrain Ratings of a Unit by 1 (ie. B -> A), does not apply to those without Terrain Ratings. 40

Saji CrossroadEdit

Base StatsEdit

Shooting Melee Reaction Defense Awakening Leadership Charisma MP Cost
17 11 16 13 0 5 7 360 23200

AbilitiesEdit

Name Effect Level required
Amateur Increases EN consumption of all weapons by 10%, increases Critical Rate during battle. Initial
Moody Person MP change fluctuates after battle. 1
Awaken Adds 10 points to the Awakening skill even if the skill is 0. 1
Rage As HP goes down, Critical Rate goes up. 10
Rigid Increases Unit's Maximum HP. 10
Mechanical Skill Increases Pilot's Defense when placed as Mechanic of a Warship. Increases HP and EN recovery of Warship and Units returned for repairs. 10
Skillfulness Increases Warship's EN when placed as Mechanic of a Warship. 20
Coercion Increases Critical Rate when battling enemy Pilots with their MP Gauge not at Maximum or 0. 20
Lonewolf Increases Accuracy and damage when battling without Support. 30
Sniper Unit's Shooting Weapons gain +1 Range. (Except Special and MAP weapons) 40

Soma PieresEdit

Base StatsEdit

Shooting Melee Reaction Defense Awakening Leadership Charisma MP Cost
23 23 28 22 45 10 11 410 44800

AbilitiesEdit

Name Effect Level required
Super Soldier Increases Pilot's Reaction and Awakening. 1
Command Increases Master/Leader Area by 3 when assigned as Master/Leader. 1
Diligent Increases EXP earned for Pilot. 1
Vigor Tension goes up faster than normal. 10
Space Combat Adaptability Increases Acccuracy and Evasion by when fighting in Space. 10
Luck Increases ACE Point gain by 2 when placed as Guest of a Warship per Battle. 10
Kindness MP Recovery for Units in your Group and Guest Allies when placed in Warship. 20
Cool-Headed Decreases Enemy Unit Defense when the Pilot battles without Support. 20
Agile Increases Unit Mobility. 30
Sniper Unit's Shooting Weapons gain +1 Range. (Except Special and MAP weapons) 40

Sumeragi Lee NoriegaEdit

Base StatsEdit

Shooting Melee Reaction Defense Awakening Leadership Charisma MP Cost
19 8 23 16 0 12 9 380 28800

AbilitiesEdit

Name Effect Level required
Leadership Increases Group Area when placed as Captain of a Warship. Initial
Moody Person MP change fluctuates after battle. 1
Awaken Adds 10 points to the Awakening skill even if the skill is 0. 1
Rigid Increases Unit's Maximum HP. 10
Glory Reduces MP loss within your Group (Including self) when placed as Captain of a Warship. 10
Hard Work Decreases all Pilot Stats by 10. Increases EN consumption of all weapons by 10%. Increases all EXP and Score earned when placed as Pilot/WS Captain. 10
Proficient EN Consumption reduced by 5% and increases Accuracy. 20
Vigor Tension goes up faster than normal. 20
Sure Kill Chances of attack becomes Super Critical when Tension is not at Super Critical state. 30
Foresight Ignores Enemy Pilot's Abilities when fighting as the Main Unit during Battle. 40

Feldt GraceEdit

Base StatsEdit

Shooting Melee Reaction Defense Awakening Leadership Charisma MP Cost
16 5 13 5 0 6 12 350 19800

AbilitiesEdit

Name Effect Level required
Information Analysis Increases Shooting when placed as Operator of a Warship. Initial
Taciturn Increases Pilot's Defense and Unit's Defense. 1
Awaken Adds 10 points to the Awakening skill even if the skill is 0. 1
Diligent Increases EXP earned for Pilot. 10
Rigid Increases Unit's Maximum HP. 10
Fire Control Increases Accuracy of a Warship's Shooting weapons when placed as Operator of a Warship. 10
Luck Increases ACE Point gain by 2 when placed as Guest of a Warship per Battle. 20
Concentration Increases damage dealt to Warships during Pinpoint Attacks. 20
Kindness MP Recovery for Units in your Group and Guest Allies when placed in Warship. 30
Adaptive Increases all Terrain Ratings of a Unit by 1 (ie. B -> A), does not apply to those without Terrain Ratings. 40

Lasse AeonEdit

Base StatsEdit

Shooting Melee Reaction Defense Awakening Leadership Charisma MP Cost
19 21 20 22 0 10 8 390 32600

AbilitiesEdit

Name Effect Level required
Helmsman Sense Increases Evasion when placed as Driver of a Warship. Initial
Hot Blooded Increases the Pilot's Shooting, Melee, Evasion, and Defense by 3 when Tension is at High, 6 at Super High, and 9 at Super Critical. 1
Awaken Adds 10 points to the Awakening skill even if the skill is 0. 1
Hero Increases Unit Attack. 10
Anti-Air Fire Increases Attack Power of a Warship's Rapid Shooting weapons (AA Guns) when placed as Helmsman of a Warship. 10
Potential When Unit HP is below 50%, Unit's Defense and Attack goes up. 10
Proficient EN Consumption reduced by 5% and increases Accuracy. 20
Aerial Combat Adaptability Increases Acccuracy and Evasion when fighting in Air. 20
Sure Kill Chances of attack becomes Super Critical when Tension is not at Super Critical state. 30
Veteran Increases damage by 10% and decreases damage taken by 10% when piloting an Unit that is Level 20 or higher. 40

Ian VashtiEdit

Base StatsEdit

Shooting Melee Reaction Defense Awakening Leadership Charisma MP Cost
9 7 10 18 0 9 6 350 19500

AbilitiesEdit

Name Effect Level required
Mechanical Skill Increases Pilot's Defense when placed as Mechanic of a Warship. Increases HP and EN recovery of Warship and Units returned for repairs. Initial
Positive Reduced MP loss after battle. 1
Awaken Adds 10 points to the Awakening skill even if the skill is 0. 1
Skillfulness Increases Warship's EN when placed as Mechanic of a Warship. 10
Proficient EN consumption reduced by 5%, Accuracy increased by 3. 10
Vigor Tension goes up faster than normal. 10
Hero Increases Unit Attack. 20
Potential When Unit HP is below 50%, Unit Defense and Attack goes up. 20
Hot Blooded Increases the Pilot's Stats when Tension is at High or above. 30
Veteran Increases damage by 10% and decreases damage taken by 10% when piloting an Unit that is Level 20 or higher. 40

Mileina VashtiEdit

Base StatsEdit

Shooting Melee Reaction Defense Awakening Leadership Charisma MP Cost
14 5 8 15 0 4 11 350 19700

AbilitiesEdit

Name Effect Level required
Information Analysis Increases Shooting when placed as Operator of a Warship. Initial
Mood Maker Increases ally Accuracy within his/her Group. 1
Awaken Adds 10 points to the Awakening skill even if the skill is 0. 1
Lightweight When piloting Units that are Size M or smaller, increases Unit Mobility and Evasion. 10
Fire Control Increases Accuracy of a Warship's Shooting weapons when placed as Operator of a Warship. 10
Mechanical Skill Increases Pilot's Defense when placed as Mechanic of a Warship. Increases HP and EN recovery of Warship and Units returned for repairs. 10
Skillfulness Increases Warship's EN when placed as Mechanic of a Warship. 20
Proficient EN Consumption reduced by 5% and increases Accuracy. 20
Vigor Tension goes up faster than normal. 30
Adaptive Increases all Terrain Ratings of a Unit by 1 (ie. B -> A), does not apply to those without Terrain Ratings. 40

Anew ReturnerEdit

Base StatsEdit

Shooting Melee Reaction Defense Awakening Leadership Charisma MP Cost
17 17 18 18 50 6 13 420 36700

AbilitiesEdit

Name Effect Level required
Innovator Increases Pilot's Evasion and Awakening. Initial
Diligent Increases EXP earned for Pilot. 1
Helmsman Sense Increases Evasion when placed as Driver of a Warship. 1
Concentration Increases damage dealt to Warships during Pinpoint Attacks. 10
Agile Increases Unit Mobility. 10
Anti-Air Fire Increases Attack Power of a Warship's Rapid Shooting weapons (AA Guns) when placed as Helmsman of a Warship. 10
Lightweight When piloting Units that are Size M or smaller, increases Unit Mobility and Evasion. 20
Hard Work Decreases all Pilot Stats by 10. Increases EN consumption of all weapons by 10%. Increases all EXP and Score earned when placed as Pilot/WS Captain. 20
Kindness MP Recovery for Units in your Group and Guest Allies when placed in Warship. 30
Adaptive Increases all Terrain Ratings of a Unit by 1 (ie. B -> A), does not apply to those without Terrain Ratings. 40



Anew Returner (A-LAWS)Edit

Name Effect Level required
Innovator Increases Pilot's Evasion and Awakening. Initial
Diligent Increases EXP earned for Pilot. 1
Helmsman Sense Increases Evasion when placed as Driver of a Warship. 1
Provocative Increases chances of the enemy targeting the pilot. 10
Agile Increases Unit Mobility. 10
Anti-Air Fire Increases Attack Power of a Warship's Rapid Shooting weapons (AA Guns) when placed as Helmsman of a Warship. 10
Lightweight When piloting Units that are Size M or smaller, increases Unit Mobility and Evasion. 20
Hard Work Decreases all Pilot Stats by 10. Increases EN consumption of all weapons by 10%. Increases all EXP and Score earned when placed as Pilot/WS Captain. 20
Cool-Headed Decreases Enemy Unit Defense when the Pilot battles without Support. 30
Veteran Increases damage by 10% and decreases damage taken by 10% when piloting an Unit that is Level 20 or higher. 40

Nena TrinityEdit

Base Stats

Shooting Melee Reaction Defense Awakening Leadership Charisma MP Cost
22 22 22 20 30 7 12 400 -

AbilitiesEdit

Name Effect Level required
Lonewolf Increases Accuracy and damage when battling without Support. Initial
Cunning Decreases damage taken further when Defend option is chosen. 1
Cool-Headed Decreases Enemy Unit Defense when the Pilot battles without Support. 1
Fear Decreases Enemy MP when attacks connect. (Excludes MAP weapons) 10
Aggressive Increases Pilot Evasion and Unit Attack. 10
Information Analysis Increases Shooting when placed as Operator of a Warship. 10
Fire Control Increases Accuracy of a Warship's Shooting weapons when placed as Operator of a Warship. 20
Aerial Combat Adaptability Increases Acccuracy and Evasion when fighting in Air. 20
Sure Kill Chances of attack becomes Super Critical when Tension is not at Super Critical state. 30
Adaptive Increases all Terrain Ratings of a Unit by 1 (ie. B -> A), does not apply to those without Terrain Ratings. 40
  • Unlocked at 60% completion

Mr. BushidoEdit

Base Stats

Shooting Melee Reaction Defense Awakening Leadership Charisma MP Cost
25 31 29 22 0 13 10 430 42400

AbilitiesEdit

Name Effect Level required
Sure Kill Chances of attack becomes Super Critical when Tension is not at Super Critical state. Initial
Extreme Increses certain weapon's damage when in Super Critical Mode. 1
Awaken Adds 10 points to the Awakening skill even if the skill is 0. 1
Agressive Increases Pilot Evasion and Unit Attack. 10
Lonewolf Increases Accuracy and Damage when battling without support. 10
Helmsman Sense Increases Evasion when placed as Helmsman of a Warship. 10
Anti-Air Fire Increases Attack Power of a Warship's Rapid Shooting weapons (AA Guns) when placed as Helmsman of a Warship. 20
Rage As HP goes down, Critical rate goes up. 20
Champion Increases Unit Attack and Master/Leader Area +3 when assigned as Master/Leader. 30
Fighter Unit's Melee Weapons gain +1 Range. (Except Special and MAP weapons) 40

Kati MannequinEdit

Base Stats

Shooting Melee Reaction Defense Awakening Leadership Charisma MP Cost
20 7 23 19 0 13 8 390 30400

AbilitiesEdit

Name Effect Level required
Leadership Increases Group Area when placed as Captain of a Warship.

Effect increases as Level for the Ability goes up.

Initial
Elite Increases EXP earned for Unit.

Effect increases as Level for the Ability goes up.

1
Awaken Adds 10 points to the Awakening skill even if the skill is 0.

If the Pilot's initial Awakening stat is 0, its Awakening stat can now be raised.

1
Glory Reduces MP loss within your Group (Including self) when placed as Captain of a Warship. 10
Coercion Increases Critical Rate when battling enemy Pilots with their MP Gauge not at Maximum or 0.

Effect increases as Level for the Ability goes up.

10
Cool-Headed Decreases Enemy Unit Defense when the Pilot battles without Support.

Effect increases as Level for the Ability goes up.

20
Proficient EN Consumption reduced by 5% and increases Accuracy.

Accuracy bonus effect increases as Level for the Ability goes up.

20

Brave General

Increases Unit's Defense. Increases Leader Area +3 when assigned as Leader.

Defense bonus increases as Level for the Ability goes up.

30
Foresight Ignores Enemy Pilot's Abilities when fighting as the Main Unit during Battle. 40

Patrick ColasourEdit

Base Stats

Shooting Melee Reaction Defense Awakening Leadership Charisma MP Cost
20 20 23 23 0 8 9 370 34300

AbilitiesEdit

Name Effect Level required
Ace Unit gains +1 Movement and +1 Range for all regular weapons once the Pilot's Kill Count reaches 200. Initial
Bad Luck When Unit HP is below 50%, decrease damage taken and increases Evasion. 1
Awaken Adds 10 points to the Awakening skill even if the skill is 0. 1
Mood Maker Increases ally Accuracy within his/her Group. 10
Aggressive Increases Pilot's Reaction and Unit's Attack. 10
Luck Increases ACE Point gain by 2 when placed as Guest of a Warship per Battle. 10
Charisma Increases Charm and EXP gain for the Group when placed as Guest of a Warship. 20
Hot Blooded Increases the Pilot's Shooting, Melee, Evasion, and Defense by 3 when Tension is at High, 6 at Super High, and 9 at Super Critical. 20
Lightweight When piloting Units that are Size M or smaller, increases Unit Mobility and Evasion. 30
Adaptive Increases all Terrain Ratings of a Unit by 1 (ie. B -> A), does not apply to those without Terrain Ratings. 40

Louise HalevyEdit

Base Stats

Shooting Melee Reaction Defense Awakening Leadership Charisma MP Cost
18 18 25 20 40 6 12 430 38400

AbilitiesEdit

Name Effect Level required
Rage As HP goes down, Critical Rate goes up. Initial
Rigid Increases Unit's Maximum HP. 1
Coercion Increases Critical Rate when battling enemy Pilots with their MP Gauge not at Maximum or 0. 1
Bad Luck When Unit HP is below 50%, decrease damage taken and increases Evasion. 10
Vigor Tension goes up faster than normal. 10
Information Analysis Increases Shooting when placed as Operator of a Warship. 10
Fire Control Increases Accuracy of a Warship's Shooting weapons when placed as Operator of a Warship. 20
Aggressive Increases Pilot's Reaction and Unit's Attack. 20
Adaptive Increases all Terrain Ratings of a Unit by 1 (ie. B -> A), does not apply to those without Terrain Ratings. 30
Sure Kill Chances of attack becomes Super Critical when Tension is not at Super Critical state. 40

Louise Halevy (Innovator)Edit

Base Stats

Shooting Melee Reaction Defense Awakening Leadership Charisma MP Cost
28 22 28 22 60 6 12 430 -

AbilitiesEdit

Name Effect Level required
Innovator Increases Pilot's Evasion and Awakening. Initial
Rage As HP goes down, Critical rate goes up. 1
Coercion Increases Critical Rate when battling Pilot when their MP Gauge are not at Maximum or 0. 1
Fear Decreases Enemy MP when attacks connect. (Excludes MAP weapons) 10
Vigor Tension goes up faster than normal. 10
Information Analysis Increases Shooting when placed as Operator of a Warship. 10
Fire Control Increases Accuracy of a Warship's Shooting weapons when placed as Operator of a Warship. 20
Aggressive Increases Pilot Evasion and Unit Attack. 20
Lonewolf Increases Accuracy and damage when battling without Support. 30
Sure Kill Chances of attack becomes Super Critical when Tension is not at Super Critical state. 40


  • Madness: Character's tension bar is completely red (cannot go below high tension)
  • Unlocked at 80% completion

Andrei SmirnovEdit

Base Stats

Shooting Melee Reaction Defense Awakening Leadership Charisma MP Cost
19 19 20 22 0 7 7 370 31000

AbilitiesEdit

Name Effect Level required
Rigid Increases Unit's Maximum HP. Initial
Elite Increases EXP earned for Unit. 1
Awaken Adds 10 points to the Awakening skill even if the skill is 0. 1
Rage As HP goes down, Critical Rate goes up. 10
Coercion Increases Critical Rate when battling enemy Pilots with their MP Gauge not at Maximum or 0. 10
Leadership Increases Group Area when placed as Captain of a Warship. 10
Glory Reduces MP loss within your Group (Including self) when placed as Captain of a Warship. 20
Iron Wall Increases Unit Defense. 20
Champion Increases Unit's Attack and Master/Leader Area +3 when assigned as Master/Leader. 30
Adaptive Increases all Terrain Ratings of a Unit by 1 (ie. B -> A), does not apply to those without Terrain Ratings. 40

Ribbons AlmarkEdit

Base Stats

Shooting Melee Reaction Defense Awakening Leadership Charisma MP Cost
27 27 27 27 60 12 13 450 50000

AbilitiesEdit

Name Effect Level required
Innovator Increases Pilot's Evasion and Awakening.

Effect increases as Level for the Ability goes up.

Initial
Cool-headed Decreases Enemy Unit Defense when the Pilot battles without Support.

Effect increases as Level for the Ability goes up.

1
Foresight Ignores Enemy Pilot's Abilities when fighting as the Main Unit during Battle. 1
Elite Increases EXP earned for Unit.

Effect increases as Level for the Ability goes up.

10
Coercion Increases Critical Rate when battling Pilot when their MP Gauge are not at Maximum or 0. 10
Leadership Increases Group Area when placed as Captain of a Warship. 10
Glory Reduces MP loss within your Group (Including self) when placed as Captain of a Warship. 20
Hero Increases Unit Attack.

Effect increases as Level for the Ability goes up.

20
Lonewolf Increases Accuracy and damage when battling without Support. 30
Adaptive Increases all Terrain Ratings of a Unit by 1 (ie. B -> A), does not apply to those without Terrain Ratings. 40

Revive RevivalEdit

Base Stats

Shooting Melee Reaction Defense Awakening Leadership Charisma MP Cost
24 21 22 20 50 10 13 430 43800

AbilitiesEdit

Name Effect Level required
Innovator Increases Pilot's Evasion and Awakening. Initial
Cool-Headed Decreases Enemy Unit Defense when the Pilot battles without Support. 1
Proficient EN Consumption reduced by 5% and increases Accuracy. 1
Elite Increases EXP earned for Unit. 10
Space Combat Adaptability Increases Acccuracy and Evasion by when fighting in Space. 10
Assistant Increases all Pilot Stats when placed as XO of a Warship. 10
Command Increases Master/Leader Area by 3 when assigned as Master/Leader. 20
Coercion Increases Critical Rate when battling enemy Pilots with their MP Gauge not at Maximum or 0. 20
Potential When Unit HP is below 50%, Unit's Defense and Attack goes up. 30
Sniper Unit's Shooting Weapons gain +1 Range. (Except Special and MAP weapons) 40

Hilling CareEdit

Base Stats

Shooting Melee Reaction Defense Awakening Leadership Charisma MP Cost
24 22 21 18 50 6 13 410 42200

AbilitiesEdit

Name Effect Level required
Innovator Increases Pilot's Evasion and Awakening.

Effect increases as Level for the Ability goes up.

Initial
Cool-Headed Decreases Enemy Unit Defense when the Pilot battles without Support.

Effect increases as Level for the Ability goes up.

1
Mood Maker Increases ally Accuracy within his/her Group.

Effect increases as Level for the Ability goes up. Effect is capped at +15% if multiple Pilots with Mood Maker are in the same Group

1
Elite Increases EXP earned for Unit.

Effect increases as Level for the Ability goes up.

10
Space Combat Adaptability Increases Acccuracy and Evasion by when fighting in Space.

Effect increases as Level for the Ability goes up.

10
Helmsman Sense Increases Evasion when placed as Driver of a Warship.

Effect increases as Level for the Ability goes up.

10
Anti-Air Fire Increases Attack Power of a Warship's Rapid Shooting weapons (AA Guns) when placed as Helmsman of a Warship. 20
Fear Decreases Enemy MP when attacks connect. (Excludes MAP weapons)

Effect increases as Level for the Ability goes up.

20
Bad Luck When Unit HP is below 50%, decrease damage taken and increases Evasion.

Evasion bonus increases as Level for the Ability goes up.

30
Fighter Unit's Melee Weapons gain +1 Range. (Except fixed Range and MAP weapons) 40

Ali Al-SaachezEdit

Base Stats

Shooting Melee Reaction Defense Awakening Leadership Charisma MP Cost
28 29 31 27 0 9 9 460 48600

AbilitiesEdit

Name Effect Level required
Mercenary Unit's Weapons gain +1 Range. (Except Special and MAP weapons) Initial
Hero Increases Unit Attack. 1
Awaken Adds 10 points to the Awakening skill even if the skill is 0. 1
Aggressive Increases Pilot Evasion and Unit Attack. 10
Cool-Headed Decreases Enemy Unit Defense when the Pilot battles without Support. 10
Command Increases Master/Leader Area by 3 when assigned as Master/Leader. 10
Assistant Increases all Pilot Stats when placed as XO of a Warship. 20
Rage As HP goes down, Critical rate goes up. 20
Lonewolf Increases Accuracy and damage when battling without Support. 30
Sure Kill Chances of attack becomes Super Critical when Tension is not at Super Critical state. 40

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